Video games and art have always been an important part of my life, so working in the video game industry is a perfect match. I greatly enjoy working with my team and being part of a creative environment. I started as 3d artist generalist but in the recent years I'm a character artist which was always my focus and passion.
I'm responsible for the majority of character art at Bkom Studio but I have also created 3d props/environment, done some level art and lighting for different types of video games and experiences. I'm also responsible for 3d printing there too for prototyping.
My main role at Sarbakan is to make models from modeling to texture and integration. It's mainly low-poly content for mobile games, so optimization and a bit of imagination is important to get great visual.
Sarbakan is a full-service game development studio located in Quebec City, Canada. Since 1998, Sarbakan creates original and custom video games based on the most recognized brands around the world. The development team is a mix of talented young specialists and veterans, many of whom having experience in the game industry ranging from 10 to 25 years.
The studio develops products across multiple platforms, including the Web, console, handheld, iPhone, iPad, TV and mobile. They also develop technologies focusing on game development and data analysis.