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Kim Brisebois
Kim Brisebois
3D Character Artist
Québec, Canada

Summary

Video games and art have always been an important part of my life, so working in the video game industry is a perfect match. I greatly enjoy working with my team and being part of a creative environment. I started as 3d artist generalist but in the recent years I'm a character artist which was always my focus and passion.

Skills

3D Modeling3D PrintingCharacter ModelingCreature ModelingEnvironment ModelingLightingTexturingCharacter DesignLevel ArtfurHand-Painting Texture

Software proficiency

ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Maya
Maya
TopoGun
TopoGun
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Unity
Unity
agisoft photoscan
agisoft photoscan
Cura
Cura
Blender
Blender

Experience

  • 3d character artist at Eidos Interactive
    Montréal/québec, CA
    February 2023 - Present

  • 3D artist / Character Senior at Frima Studio
    Québec, CA
    January 2022 - January 2023

  • Lead Project / 3d artist at Frima Studio
    Québec, CA
    June 2021 - January 2022

  • 3D artist / Character at Frima Studio
    Québec, Canada
    March 2020 - June 2021

  • 3D artist / Character at Bkom studio
    Quebec, Canada
    July 2017 - March 2020

    I'm responsible for the majority of character art at Bkom Studio but I have also created 3d props/environment, done some level art and lighting for different types of video games and experiences. I'm also responsible for 3d printing there too for prototyping.

  • 3D Artist at Sarbakan
    Québec, Canada
    February 2017 - July 2017

    My main role at Sarbakan is to make models from modeling to texture and integration. It's mainly low-poly content for mobile games, so optimization and a bit of imagination is important to get great visual.

    Sarbakan is a full-service game development studio located in Quebec City, Canada. Since 1998, Sarbakan creates original and custom video games based on the most recognized brands around the world. The development team is a mix of talented young specialists and veterans, many of whom having experience in the game industry ranging from 10 to 25 years.

  • 3D Artist at Frima Studio
    Québec, Canada
    March 2015 - February 2017

    The studio develops products across multiple platforms, including the Web, console, handheld, iPhone, iPad, TV and mobile. They also develop technologies focusing on game development and data analysis.